Meet Information

MEET INFORMATION

  • Eligability: Athletes must attend 2 meets to participate in a Championship event.

  • Participation: Coaches will determine which events each athlete participates in. Athletes can participate in 2 running events, 1 field event, and 1 relay (if on the relay team).

  • Seeding: Seeded athletes will be chosen prior to meets and based on performance during practices. Seeded athletes earn points for the team in the following way for each gender and age group.

  • Scores: Points are added for a final team score and compared with the opposing team’s total points to determine the winning team for that meet. After the meet, scores, times and distances will be entered into the database. Once this process is completed, you will receive an email with meet result.

  • Preparation: All athletes should bring water, wear layered clothing, and wear running sneakers to each meet. For those athletes who prefer wearing spikes, they are allowed at home and away meets. Lawn chairs are allowed on the infield for waiting time.

  • Time: Meet time will be placed into TeamSnap. Arrive at each meet at least 1 hour early for check-in, to receive your running assignments and to do warm-up laps and dynamics.

  • Check-in: Each athlete will be given a sticker label with their assigned race/field event along with a race bib. This race bib must be signed in and out at each meet. Athletes will then warm up and then remain in the Parsippany Express team designated area.

  • Field Events: It’s the athlete’s responsibility to complete their field event when they have wait time between races but athletes should tell their coach before going to the event. Try to get these done early.


ORDER OF EVENTS

(9-10 boys, 9-10 girls, 11-12 boys, 11-12 girls, 13-15 boys, 13-15 girls)

FIRST Set of Events: 800 Meter (2x around the track)

SECOND: Relays (4 athletes pass batons at 100m stations for a total of 400m)

THIRD: 100 Meter (¼ around)

FOURTH: Mile (4x around)

FIFTH: 400 Meter (1x around)

SIXTH: 200 Meter (½ around)


MEET RULES

REGULAR SEASON MEETS

Basic rules: Weather-cancellations should be made 2 hours before the start of a meet.

  • Lighting-suspend the meet for a minimum of 30 min.

  • Spikes and foot blocks permitted for all age groups.

  • Starting blocks permitted for 13-15 age group.

  • California start-use in 800m & mile whenever excessive number of athletes entered.

  • Combine boys and girls mile is optional.

Event limitations: Each athlete is allowed to compete in 4 events; maximum 2 individual running events plus a relay. 3 maximum individual events. (Combination examples: 100/200/4x100 relay/long jump; 100/shot put/long jump/4x100 relay)

Exceeding event participation: 25 point reduction in team score; last event scores forfeited. All athletes advance to the next higher place

Meet referee: Must be designated before the meet.

False starts: Competitors will be disqualified after 2 false starts.

Scoring heat: Coaches will decide at the start of the meet which heat will be the “scoring heat”.

Relay: Relay-scoring teams should be separated by one lane.

Acceleration zone (4x100): relay judges should show the runners the passing and acceleration zones. Disqualified for entering other lanes.

Field Events: Visiting teams provide field event forms. Field events: 6 boys and 6 girls from each age group may be seeded (scoring for the team) for a dual meet and 4 boys and 4 girls from each age group may be seeded (scoring for the team) for a tri-meet. Shot put and long jump should be completed before the 200m begins. Allowed 3 practice throws and 3 practice jumps. A foul may be counted as a practice.

Foul for shot put: Competitor must enter and leave the circle from the rear half. The shot must be pushed, not thrown. Never use kids to mark the shot put.

Foul jump: Stepping over the scratch line or running past the scratch line extended or touching outside the pit beyond their mark. Leaving the pit by walking behind the mark, the jump will be measured from the point nearest the line. Never use kids to mark the jump.